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![]() ![]() ![]() Well, that was a start, but when you try to mix two worlds of physics, well … Basically, Javier lives in our above-water world, and so he’s obviously obeying the laws of natural physics in the way he’s moving, talking, and acting around the ship or whatever set he’s on. So we filmed him for hours and hours and had amazing footage of what that would look like, and that gave us a really good sense of what the rules are and what it should look like. walking away from camera, from one camera to another, attempting to run, doing sword-fighting motions, and so on … He’s a proper stunt man, so he really gave it his all. The pool was in his backyard, and I dove in with the GoPro and filmed him for a whole day doing a series of actions underwater. They made a costume for him - a basic, Napoleonic-era ship’s captain costume - and we put a long wig on him, and then we actually went into a swimming pool with him. How did you go about creating that weird water effect that makes it look like he’s always underwater?Įarly on in postproduction, before we even started to do final design, we hired a stunt guy in L.A. Taking everybody along with you on that ride, even though they know that it’s not possible, that’s the other end of the spectrum of difficulty.īut they each have their own complexities, and we had a wide variety of challenges.Ĭaptain Salazar is arguably the most visually unique villain in the Pirates of the Caribbean franchise since Davy Jones (Bill Nighy). We had everything from stormy oceans to, as you pointed out, the sea parting - which is an inherently unreal event for anyone to witness. ![]() That’s always a bit of a challenge, because any time you try to impose rules and laws on water, that’s when it starts to fall apart and the audience smells something awry. Well, that background water was one type of water, and on the other side of that we had to have what we called “performance water,” where it needed to have a directable quality to it. You do some interesting things with that water, too - things that water typically isn’t supposed to do. So any time the characters are actually on a boat and you see it - with the exception of some of the smaller vessels - the water you’re seeing is all computer-generated, and the environment and skies are as well.Įven when there’s a small dialogue scene on a ship, typically we’d have to put CG water into it and a CG environment behind it. About half the movie takes place at sea, and often on ships at sea, but we only shot for about two days on the ocean. Gary Brozenich: One thing for us that was a big challenge on the movie was all the different types of water we had to make. What were some of the challenges in bringing all of these water effects into the film? No stranger to the franchise, Brozenich previously served as the visual effects supervisor on 2011’s Pirates of the Caribbean: On Stranger Tides.ĭigital Trends spoke to Brozenich about the challenges of whipping water into shape and taking one of Hollywood’s most iconic pirates back in time for Dead Men Tell No Tales.ĭigital Trends: Of all the Pirates of the Caribbean movies, this one seems to have relied the most on water effects - from the eternally underwater appearance of Captain Salazar ( Javier Bardem) to that big scene when the ocean is parted around (and under) the characters. The film’s extensive - and impressive - visual effects were guided by Oscar-nominated visual effects supervisor Gary Brozenich, who earned an Academy Award nomination for his work on 2013’s The Lone Ranger and an Emmy Award nomination for supervising the visual effects on HBO’s Rome. Not only did the fifth installment of the franchise up the ante with a wide variety of unique, water-based digital effects, but Dead Men Tell No Tales also incorporated a series of scenes featuring a teenage Jack Sparrow, made possible by digitally de-aging franchise star Johnny Depp. Pirates of the Caribbean: Dead Men Tell No Tales: Extended LookEach of the films in Disney’s Pirates of the Caribbean franchise have offered up a visual spectacle, whether the action unfolds on land or (more often) on the high seas, and this year’s Pirates of the Caribbean: Dead Men Tell No Tales raised the bar once again with its innovative visual effects. ![]()
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